The hobbit game

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He wanted to find someone to “write the best adventure game ever. The position he hoped to fill, he explained eagerly, was straightforward. When Megler dialed the phone number on the ad, it turned out the man who posted it had started an Australian software company to make computer games, of all things, for the burgeoning UK market.

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On the hunt for a new part-time job to pay the bills, she noticed a terse note pinned to the bulletin board outside the computer center: someone needed students for some part-time programming work. In Australia the academic year starts in January, so it was just a few weeks into 1981 when a computer science student named Veronika Megler returned to the University of Melbourne for her senior year. Spoiler note: this article discusses in depth the game’s puzzle of escaping from the goblin dungeon.

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To the east there is the round green door Opening Text: You are in a comfortable tunnel like hall

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Released: late 1982 (UK, Melbourne House) 1985 (US, Addison-Wesley)